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Serious Games Finalists To Showcase Their Winning Games At Otronicon


What are Serious Games?

Serious Games have a purpose that goes beyond entertainment.  They may be educational or learning games, games to inform research, games for health, and persuasive or marketing games. From training medics on different procedures to teaching someone how to vote - serious games are completely different from something like Super Smash Bros...


The Serious Games Showcase & Challenge (SGS&C) is the premier venue for recognition of excellence in the field of Serious Games development. Since 2006, SGS&C has helped foster creativity and innovation in serious games.  Contestants are invited to submit their games during the submission period (opening mid-September) to compete for a variety of awards.


After the submission period closes, the SGS&C planning committee reviews the entries and identifies the finalists who are then invited to showcase their games at the Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) in December.  These finalist games are reviewed by an esteemed panel of evaluators to determine the winners of each category.  Middle and high school students from various school systems play and evaluate age-appropriate games to determine the winners of the Students’ Choice award.


According to the Serious Games Website, a qualifying SGS&C game must have: 

  • Have clearly defined, measurable learning objectives
  • Provide players with a clearly identified challenge/problem
  • Make use of gameplay dynamics and/or gaming technology 
  • Provide players with positive/negative feedback with respect to progress toward the game’s challenge and achievement of learning objectives.


Check Out The Eight Finalists from The Serious Games Showcase You Can See At Otronicon 2019!

  1.  Glidin2 by Soar Technology Inc. – Glidin2 teaches basic maneuvering techniques for operation of a paraglider. The hand controls on the system closely match those used on many Navy parachute configurations, allowing for the transfer of skill if necessary.
  2. Tablecraft By UCF Florida Interactive Academy/Not Suspicious – Tablecraft greatly increases player familiarity with the elements, acronyms, atomic masses, and groups on the Periodic Table of Elements. In addition, it helps players to conceptualize the objects in their day-to-day life as being made of elements, and of certain elements having properties that are relevant to how that object looks, feels, or behaves.
  3. Code of Aegis – by University of Houston and Tietronix Software – This STEM engagement game focuses on teaching computer science aptitude, critical thinking, and programming skills. By merging a graphic novel with an interactive game, students/players are scaffolded through the instruction and introduced to programming concepts and robotics programming knowledge.
  4. A Mirror’s Tale by University of Geneva – The principles of light travel, reflection, and refraction, are taught through gameplay. After this game, the learner should be able to measure angles (of incidence, reflection, and refraction) and to use the refraction law for simple calculations.
  5. Spark City by Gronstedt Group and Walmart –  "Spark City" challenges Walmart associates to manage various departments where they make inventory, staffing, and customer service decisions, packing months of business processes into hours of gameplay.
  6. Incident Commander 2 by Breakaway Games  Incident Commander 2 is intended to serve as a game-based exercise tool for crisis responders who are familiar with the Incident Command System but want to make the tactical command decisions (operations).
  7. Voters ED by Second Avenue Learning – With Voter’s Ed, students learn about the election process, explore historical results, follow candidates’ bids for the nomination, analyze polls, and make their own predictions for the coming election.
  8. Fireworks, The Entrepreneurship Game by E.I Games – Entrepreneurial skill are taught through this game. Players are exposed to and learn specific business concepts and practices unique to the development of an entrepreneurial endeavor. 

Admission: Otronicon is free for OSC members, $20.95 for adults, $18.95 for seniors and students, and $14.95 for youth (ages 3-11). Click here to purchase tickets.


Otronicon Hours: 10:00 a.m. to 5:00 p.m. daily.


Science Night Live Featuring Otronicon: Taking place on Saturday, January 19 from 8:00 p.m. to 11:30 p.m., SNL is a 21-and-up event, and requires a separate ticket. Click here to purchase SNL tickets.


For more information, please call 407.514.2000 or visit the Otronicon website. 


Artist at a booth during an event
Viscerality created by artist Sythestruct